/*###################################################################*
#
# MPGL Engine - CrossPlatform OpenGL Engine
# Copyright (C) 2013  Mitchell Pell
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
####################################################################*/

#ifndef MY_TEST_SCENE_H
#define MY_TEST_SCENE_H

#include <string>
#include <iostream>

#include "../GLScene/GLAppScene.h"
#include "../GLApp/GLAppComponents/GLInput/GLButtonEvent.h"
#include "../GLApp/GLAppComponents/GLAppComponents.h"
#include "../GLScene/GLSceneComponents/2D/Console/GLConsole.h"
namespace mp_myApp
{
	using namespace mp_gl;
	
	/*!----------------------------------------------------------------
	*	@class		MyTestScene
	*	@brief		
	*
	*	@author		Mitchell Pell
	*	@date		9/28/2013
	*	@version	1.0
	*
	----------------------------------------------------------------*/
	class MyTestScene : public GLAppScene
	{
	public:
		MyTestScene();
		virtual ~MyTestScene(){}

		void Initialize();
		void Uninitialize();
		void LoadContent();
		void UnloadContent();
		void Update();
		void Draw();
		void UpdateLogic();

	private:
		spGLButtonEvent m_quitEvent;
		spGLButtonEvent m_pKey;
		GLConsole* m_console;


	};
}
#endif